AI Insights · Timothy · July 2024
Top 5 2D Realistic Games in Oceania: Q2 2024 Performance Insights
Discover the performance metrics of the top 5 2D realistic games on a unified platform in Oceania during Q2 2024, including trends in weekly downloads, revenue, and active users.
The second quarter of 2024 witnessed notable trends among the top 5 2D realistic games in Oceania. Here’s a detailed look at their performance metrics, including weekly downloads, revenue, and active users.
Evony from TOP GAMES INC. saw a steady increase in weekly revenue, peaking at approximately $157K in late April. Weekly downloads fluctuated, with a notable high of 7.7K in mid-April. The game maintained a consistent number of active users, reaching around 21.7K at the end of April and stabilizing around 20.4K by late June.
June’s Journey: Hidden Objects by wooga experienced variable weekly revenue, peaking at about $114K in early April and maintaining around $98K by the end of June. Downloads were relatively stable, with a slight decrease from 2.7K in late April to 1.9K in late June. Active users hovered around 49.5K at the end of April, dropping to approximately 43.8K by the end of June.
WSOP Poker: Texas Holdem Game from Playtika LTD showed fluctuations in weekly revenue, peaking at $87K in late June. Downloads saw a slight decline from 3.9K in early May to 3.2K by the end of June. Active users remained relatively consistent, starting at 22.1K in early May and ending at around 20.6K in late June.
Sea of Conquest: Pirate War, published by FunPlus International AG, experienced a steady increase in weekly revenue, peaking at $73K in late June. Downloads started at 5.5K in early April but dropped significantly to around 1.5K by the end of June. Active users followed a similar trend, starting at 8.9K in early April and decreasing to approximately 4.1K by late June.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED showed a varied revenue pattern, peaking at $68K in early June. Downloads increased over the quarter, starting at 791 in early April and reaching 1.2K by the end of June. Active users remained stable, with a slight increase from 3.4K in early May to around 3.4K by late June.
These insights highlight the dynamic nature of the 2D realistic games market in Oceania. For more detailed analytics and insights, visit Sensor Tower.